HO DCS Wiring Guide
A simple approach to some DCS basics.
I started working on a small HO DCS layout about a year ago and found it pretty complicated to find clear answers on wiring best practices. I would ask simple questions in train forums and get back long, complicated answers filled with personal opinion (I also found out that most people are or think they are electrical engineers, which I am certainly not!) and more times than not the answer didn't address my question completely.
So this site is my attempt to list out anything I've learned over the past few months, as simple as I can put it. I will be updating this website as I go along, please feel free to ask me any questions or suggest any additional information, we're all in this together.
- • MTH HO PS3 engines require DC voltage.
- • MTH TIU takes upto 24VDC, 10.0 AMPs. You can find a list of MTH recommened DC transformers here. I find it simpler to use a filtered DC power supply, right now I'm using a spare HP laptop power supply that puts out 19.5VDC 4.62A 90W (watts = volts * amps)
- • Most Diesel engines take 0-24 VDC ~230 - 650mA, so look for a power supply with higher amperage output to run multiple trains at once.
- • Only Fixed 1 and Fixed 2 can take DC power, and you must use Fixed 1 to power the TIU if you are not powering the TIU via the Auxiliary port. You can power the Auxiliary port with a power brick like Z-500 or Z-750 e.g. Variable Channels are AC only.
- • PS3 Engines eliminate the need for a polarity switch on the engine and the engine can receive the command signal from either track (All MTH HO trains are PS3). Although the PS3 engine isn't polarity sensitive, the TIU is, so make sure you have the right power connections at the TIU.
- • PS3 engines require your TIU/Remote be upgraded to DCS version 4.20+
- • You'll often hear home run or star wiring in the DCS books, see the image below for a simple explanation:
Okay, let's see some examples.
Simple Loop with Single Feeder
Large Loop with Multiple Feeders
Multiple Loops with 2 TIU Channels
Atlas Turnout with Circuitron Capacitor Discharge Unit
You can also skip the Capacitor Discharge Unit and hook the AC power right into the Snap Switch, however this is highly discouraged as it’s very common for the solenoid in the turnout to burnout if the switch is pressed for too long or gets stuck.